#ifndef _BRIDGE_MANAGER_H_
#define _BRIDGE_MANAGER_H_

#include "AbstractEntity.h"
#include "BridgeLeftEntity.h"
#include "BridgeCenterEntity.h"
#include "BridgeRightEntity.h"
#include "GameData.h"

class BridgeManager
{
public:
	//************************************
	// Method:    BridgeManager
	// FullName:  BridgeManager::BridgeManager
	// Access:    public 
	// Returns:   
	// Qualifier:
	//************************************
	BridgeManager();

	//************************************
	// Method:    ~BridgeManager
	// FullName:  BridgeManager::~BridgeManager
	// Access:    public 
	// Returns:   
	// Qualifier:
	//************************************
	~BridgeManager();

	/*Get current bridge id*/
	//Lay cay cau hien tai


	/*Update fire bridge index*/
	//neu trang thai cua cay cau hien tai la end thi cap nhat index cho cay cau se no tiep theo
private:
	AbstractEntity* _currentBridge;
};


#endif 

